New FINAL FANTASY VII REMAKE screenshots reveal materia, moogles and more

Get your closest look at the game yet with these brand new images
By Duncan Heaney
|
9

Today, we’ve revealed a whole load of new screenshots from FINAL FANTASY VII REMAKE.

The images take you closer to the game than ever before, showcasing Avalanche and the Turks, the upgrade system, new Materia, menus, minigames, reimagined locations and more! Not to mention some beautiful new art.

Take a look:

Up close with Avalanche

We have some new screenshots of fan-favorite members of the anti-Shinra group Avalanche: Biggs, Jessie, and Wedge.

Biggs is calm, cool and collected, even in the most extreme circumstances. He’s tidy by nature, and loves nothing more than cleaning and taking a shower.

Jessie is in charge of procurement for Avalanche. She can get her hands on everything from explosives to fake IDs. She’s also a skilled engineer, and earns money for the group by fixing water filtration units and devices to sell on. She does have a weakness for handsome men though…

Wedge is an invaluable member of Avalanche, who uses his wits and charm for to gather information and defuse tense situations - including those within the team. He also has another very important role - he tastes new menu items in Seventh Heaven. Well, someone’s got to do it, right?

Meet the Turks

The Turks are a small, elite organization with Shinra. The shadowy group does everything the company needs it to - be it scouting out candidates for SOLDIER, protecting VIPs, or even assassination. Here’s a look at a couple of them.

Reno has flaming red hair and a cynical, aloof attitude. In battle, his agility and specialized weaponry and attacks make him a real threat.

Rude is instantly recognizable thanks to his shaved head, sunglasses and imposing stature. A man of few words, he relies on martial arts and his strength in battle, and completes missions as efficiently as possible.

Getting to the action

FINAL FANTASY VII REMAKE features a fast-paced real-time battle system that gives you lots of choice in how you approach combat.

Each character a unique ability - in Cloud’s case, he can switch between Operator and Punisher Mode.

Operator Mode offers a good balance between strength, defense and mobility.

A press of the triangle button puts Cloud in Punisher Mode. Movement speed is reduced, but his attacks become much more powerful.

Cloud also has access to powerful attacks, including Triple Slash, which hits all enemies nearby with three consecutive strikes…

…and the ranged attack Blade Burst:

For a detailed rundown of how FINAL FANTASY VII REMAKE’s battle system works, check out our full article on the subject:


Switching to Classic Mode

For those players who prefer overall strategy over moment to moment action, or want an experience closer to the turn-based gameplay of the original FINAL FANTASY VII, Classic Mode is for you!

In this mode, characters perform basic attacks automatically, and when the ATB gauge is full, you can select a special ability to use from the menu - similar to how the original game played.

Here, you can see the option for Classic Mode in the difficulty menu:

Iconic locations reimagined

FINAL FANTASY VII REMAKE faithfully recreates beloved areas from the original game. It also adds new areas that couldn’t fit into the original game.

Here we can see the iconic Church in the slums. Just a stone’s throw from Sector 5, it’s one of the only places in the slums where flowers can grow, making it a very special place for Aerith.

The next shot is of Aerith’s home. Nestled in the corner of Sector 5, it’s a beautiful house that contrasts with the slums surrounding it.

Let’s Assess some Materia

Cloud and company are able to use special abilities, including magic, summons and more.

It’s all thanks to materia - orbs of crystallized mako energy that, when equipped, imbue the wielder with incredible power.

Case in point, here we can see Aeirth using the spell Fire:

Of course, not all Materia is about offense. Take the Assess Materia, pictured below. It shows you an enemy’s specific strengths and weaknesses, helping you refine your strategy when you take it on. Knowledge is power after all!

Enhancing weapons

Weapons also contain core Materia, and by you can upgrade them to increase the power of your equipment. Naturally, that includes Cloud’s iconic Buster Sword:

What’s more, every weapon has unique abilities that increase in proficiency the more you use them.

If an ability’s proficiency level maxes out, the character can use it with any other weapon!

Meet the new Chocobo and Moogle

Summons are a special, exceptionally powerful form of Materia. Equip one, and once the summon gauge is full, you can call a powerful ally into the fight.

In the past, we’ve showcased the firey Ifrit and cool-as-ice Shiva. Today we can reveal a new Summon that’s just as powerful, but a little… cuter: Chocobo and Moogle.

Moogle can Blast foes:

The dynamic duo can also use Stampede to trample the enemy with a herd of chocobos. It’s adorable… although probably not for those on the receiving end of it:

Side activities and minigames

These new screenshots highlight some of the additional things to do in FINAL FANTASY VII REMAKE.

If you need a break from battling Shinra, you can play a game of darts in Seventh Heaven:

You can also enjoy fast-paced bike battles. In this shot, we can see Cloud and Jessie in a thrilling chase with Shinra operatives.

We hope you enjoyed this little glimpse into what you can expect from FINAL FANTASY VII REMAKE.

The game itself releases on PS4 on March 3, 2020, but you can preorder now:

We’ll have more to show from the game as we approach release. The best way to stay up to date with the latest information is to follow FINAL FANTASY VII REMAKE on social media:

Share
9 CommentsTo leave a comment, login or join the community.
Krazyfurkittens
Let me try this again. I played the demo at Pax in Seattle this summer and the game was beautiful. The battle system is perfect for the mindless idiots who love a hack and slash game. In the new bate system you can easily repeatedly basic attack throughout the game. It is more of a nuisance to be in battle and have to scroll to the ability you wish to use. I will purchase this game but be ready to get bored in battles. The demo consisted of going into the shinra reactor where you fight your first boss. I could not access any menus to see how you might customize your characters. That is all.
Krazyfurkittens
I played the demo at PAx
Ser-volk
With last blurry backgrounds "remake" of VIII we learnt, no more preorder. From Square more Ads as deeds. Wait till its out.
Ser-volk
the more information I get, the more I think square will bury this remake too. For example: "perform basic attacks automatically, and when the ATB gauge is full, you can select a special ability to use from the menu - similar to how the original game played." Yes I know it cannot be the same combat system (for me it should be), but auto basic attack???? And you can read down on the screenshot, it will be automatically easy-mode. Is it mobile game? I hope I can select which target to auto attack with basic or it would be better no auto attack at all. Yes, Square, players still can handle to play games without auto-fights as in cheap MMO and mobile games.
Ser-volk
the more information I get, the more I think square will this remake too.
Sin_Shadow_Fox
Why does the moogle look like a koala? Is there any way to turn that off?
Reillydon
I really do think a playable demo should be made for us fans on the PlayStation store!! I bought the original in 1997 and it’s still my fave game of all time. Please can we have a playable demo we have been so patient
JJPlays
Any plans for an XBox One release??
MalkyV
Would definitely love to hear if any of y'all would release a potential demo :>