We speak to Final Fantasy XVI Producer Naoki Yoshida, Art Director Hiroshi Minagawa and Localization Director Michael-Christopher Koji Fox about what to expect from the upcoming game.
With the launch of FINAL FANTASY VI Pixel Remaster on PS4 and Switch, we revisit the World of Balance to discuss how this adventure creates a world worth saving.
In the final part of the series, composer Shimomura-san and UNDERTALE creator Toby Fox discuss the enduring legacy of LIVE A LIVE, and the rearranged tracks in the remake!
The backdrops for each music stage in THEATRHYTHM FINAL BAR LINE were created with great love and reverence for their original games. We reveal the process for making them.
The legendary composer of LIVE A LIVE and creator of UNDERTALE and DELTARUNE talk their creation process, confidence issues, and why Shimomura-san has to live!!
Six members of the Square Enix team weigh in on Asian American and Pacific Islander Heritage Month, what their heritage means to them and their careers in the games industry
Been brave enough to take on THEATRHYTHM FINAL BAR LINE at its highest difficulty levels? Making these stages was no easy task either, as Score Editor Naoe Watabe explains…
LIVE A LIVE composer Yoko Shimomura and UNDERTALE creator and composer Toby Fox discuss the link between two of their most famous tracks: MEGALOMANIA and MEGALOVANIA.
THEATRHYTHM FINAL BAR LINE Director Tsukasa Okayasu explains how the team developed the series’ RPG mechanics, and how they took the most recent game to another level of depth.
With the release of FINAL FANTASY Pixel Remaster on PS4 and Switch, let’s look at how the game evolved the series to make something incredible and unforgettable.
It’s one of the most unique RPGs in history… and about history. We reveal everything you need to know about LIVE A LIVE’s PC and PlayStation release, including the new demo!
With the release of the FINAL FANTASY pixel remaster series on PS4 and Switch, here are some tips to help your Warriors of Light vanquish the forces of darkness in the first three games.
THEATRHYTHM FINAL BAR LINE Series Director Suzui Masanobu looks at the evolution of the gameplay across the series, and how they built on the past to create this new game.