THEATRHYTHM FINAL BAR LINE Series Director Masanobu Suzui shares some of the team’s favorite secrets and callbacks in this love letter to FINAL FANTASY!
Takayuki Kanbayashi, Battle Director on Forspoken, explains his vision for the visually spectacular combat system - and the challenges of bringing it to life.
Last year was packed with amazing games, from brand new RPG franchises to the triumphant return of some beloved series. How many of these have you played?
The new supernatural mystery adventure releases for Nintendo Switch,Steam, IOS and Android. Learn about the game, the characters and some of the real life mysteries that inspired it!
New content includes brand new story, featuring fan-favorite character Waltaquin, new difficulty level, a new weapon type and more. Read on to learn more.
Score Editor Kubota Minami gives you a behind the scenes look at the studio that developed the game… and their astonishing amount of FINAL FANTASY merch!
We speak to composer Garry Schyman about finding the right sound for Athia, collaborating with Bear McCreary, and the challenges of producing the soundtrack in the midst of a pandemic.
Want to learn more about FINAL FANTASY XVI? New previews and interviews are going live today - we’ve gathered some of them here so you can read through.
Need some help choosing which OCTOPATH TRAVELER II hero you should pick first? Let’s take a look through the options - and why they might be the perfect choice for you.
If you’re enjoying the musical mayhem of THEATRHYTHM FINAL BAR LINE, you may be wondering… how did it all begin? Series Director Masanobu Suzui explains.